黃英傑 博士
Dr. Ying Kit, WONG
Assistant Professor
Programme Director of BA (Hons) in Media Design and Immersive Technology
Director of Game Development Laboratory

 

Description

Dr. Ying Kit, WONG is an Assistant Professor in the Department of Applied Data Science at Hong Kong Shue Yan University. He specializes in Game Design & Development and STEM/STEAM pedagogy, with research expertise spanning Human-Computer Interaction (HCI), game design & development, serious games, gamification, and VR/AR/XR technology.

Dr. Wong holds a Ph.D. in Design Science and a Master’s Degree in Design from Tatung University (Taiwan), where his research focused on HCI applications in game-based cognitive training for elderly populations. He earned his Bachelor of Science in Computer Systems Engineering from Boston University (USA). His dual-track training in technical and design disciplines enables interdisciplinary research in game design & development, mobile gaming, virtual reality (VR), augmented reality (AR), extended reality (XR).

As a Specialist at the Hong Kong Council for Accreditation of Academic and Vocational Qualifications (HKCAAVQ) for Computer and Design disciplines, Dr. Wong contributes to academic quality assurance frameworks. His scholarly contributions include publications in SCI/SCIE/SSCI-indexed journals on game design & development and cognitive training, alongside presentations at international conferences.

Recognized for practical innovation, Dr. Wong received the First Prize Champion Award at both the Hong Kong Entrepreneur Competition (2015) and Hong Kong Toy Design Competition (2014). His current research investigates HCI applications and cognitive training in serious games, gamification, and STEM/STEAM education tools.

Dr. Wong teaches courses in digital entertainment and game design & development. He actively mentors students in research and innovation competitions while fostering industry-academic partnerships.

Courses Taught

  • Strategies for Game Development
  • Managing eSport
  • Advanced Digital Processes: From Innovative Computation to Production
  • Leadership and Entrepreneurship for Creative Industries
  • Content Design for Digital Solutions
  • Human-Centered UX/UI Design

Area of Interest

  • Human-Computer Interaction (HCI)
  • Game Design & Game Development
  • STEM/ STEAM
  • Serious Game
  • Gamification
  • Mobile Game
  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Extended Reality (XR) 
  • Esport

Academic Qualifications

  • Ph.D. in Design Science, Tatung University, Taiwan
  • Master in Design, Tatung University, Taiwan
  • Bachelor of Science in Computer System Engineering, Boston University, USA

Funded Projects

  • 2024: Principal Investigator (PI)
    Research Matching Grant Scheme (RMGS) by University Grants Committee, Hong Kong - “Good Habit (NGO) Game Design and Development Competition”
  • 2023: Project Member
    Guangdong Province Philosophy and Social Science Planning Youth Project 2023, China - "Research on the Approaches and Values of Integrating Lingnan Cultural Elements into Commercial Display Design"
  • 2022: Project Member
    National Science and Technology Council / MOST, Taiwan - “Research on the Design of Immersive Interactive Devices for Swallowing Rehabilitation Training.”
  • 2022: Project Member
    National Science and Technology Council / MOST, Taiwan - “Study on the Design of "Gamification" Mirror Therapy Rehabilitation Equipment.”

Journal Publication

  • Wong, Y.K. (2025). From Arcade" Challengers" to Digital Athletes: A Narrative Review of the Evolving Esports Experience in Hong Kong. Immersive Media and User Experience, 1, 79-90.
  • Wong, Y. K., Wu, C. F., & Tu, Y. H. (2022). Effectiveness of a Serious Game Design and Game Mechanic Factors for Attention and Executive Function Improvement in the Elderly: A Pretest-Posttest Study. Applied Sciences, 12(14), 6923. SCIE(SCI)
  • Wu, C. F., Wong, Y. K., Hsu, H. H., & Huang, C. Y. (2022). Applying Affordance Factor Analysis for Smart Home Speakers in Different Age Groups: A Case Study Approach. Sustainability, 14(4), 2156. SCIE(SCI) & SSCI
  • Wong, Y. K., & Tu, Y. H. (2021). A Study of Favorability of Puzzle Game Design for Older People. International Journal of Innovation, Management and Technology, 12(1).

Book Publication

  • Wong, Y. K. (2022), A Study on the Effect of Elderly with Different Cognitive Ability in Attention and Executive Function Based on a Serious Game Design, Doctoral Degree Thesis (Book), Tatung University.
  • Wong, Y. K. (2018), Research on toy design for elderly, Master Degree Thesis (Book), Tatung University.

Refereed Conference Papers

  • Chang hao yen, Ying-Kit Wong, Chih-Fu Wu, A Study on the Effect of Elderly in Attention and Executive Function Based on a Serious Game Design 2023 Chinese Institute of Design 24th Conference on Academic Research Results, 2023, Taiwan
  • Ying-Kit Wong, Chih-Fu Wu, Cheng-Yu Huang, “A Study on the Affordance of AI Smart Speakers Design in Different Users With and Without User Experience”, 2020 8th Conference on Innovation Practices and Case Studies, 2020, Taiwan
  • Ying-Kit Wong, Yung-Hsiang Tu, “A Study of Favorability of Puzzle Game Design for Older People”, ICIKM 2020 9th International Conference on Innovation, Knowledge, and Management, 2020, Singapore
  • Ying-Kit Wong, Yung-Hsiang Tu, “Research on puzzle toy product design for old people”, 2019 Chinese Institute of Design 24th Conference on Academic Research Results, 2019, Taiwan
  • Ying-Kit Wong, Yung-Hsiang Tu, “Research on Toy Design of Elderly People”, 2017 Conference on Kansel Engineering, 2017, Taiwan

 

Awards & Honors

  • Universiade 2017, Logo Design Competition, Nomination (2017)
  • Taiwan Golden Pin Concept Award, Semi-Final Nomination (2016)
  • Hong Kong Entrepreneur Competition, 1st Prize Champion Winner (2015)
  • Hong Kong Toy Design Competition, 1st Prize Champion Winner (2014)

Patents

  • “Magnetic Block, Manufacturing Method Thereof, and Magnetic Magic Cube.” Wong, Y. K., Utility Patent (US) 14/952,951 filed on 2015; Design Patent (Hong Kong) filed on 2016; Design Patent (China) filed on 2016

Professional Experiences

  • 2025 – Present: Programme Director of the BA (Hons) in Media Design and Immersive Technology (MDIT), Hong Kong Shue Yan University
  • 2025 – Present: Director of the Game Development Laboratory, Hong Kong Shue Yan University
  • 2025 – Present: Assistant Professor of the Master of Science in Game Development and Management, Bachelor of Science in Digital Solutions for Entertainment and Game Applications, Hong Kong Shue Yan University
  • 2023 – 2025: Programme Director of the BSc (Hons) in Multimedia Technology and Innovation (MTI), Technological and Higher Education Institute of Hong Kong
  • 2023 – 2025: Assistant Professor of the BSc (Hons) in Multimedia Technology and Innovation (MTI), Technological and Higher Education Institute of Hong Kong
  • 2021 – 2023: Assistant Lecturer, Higher Diploma in Multimedia, Game and Animation, Hong Kong Institute of Vocational Education (IVE – VTC)
  • 2018 – 2021: Teaching Assistant, Bachelor of Design in Industrial Design and Multimedia, Tatung University, Taiwan
  • 2016 – 2018: Teacher, Funday Asia Language School and Jeda Language School, Taiwan

Scholarly and Community Services

  • 2026: Specialist Panel Member (Computer, Art and Design) - HKCAAVQ - Learning Programme Re-accreditation (Re-LPA) of Certificate in Esport and Recreation Assistant (QF Level 2 Programme)
  • 2025: Editorial Broad Member - Journal of Immersive Media and User Experience (IMUE) - It is a peer-reviewed, open-access journal that provides a platform for cutting-edge research at the intersection of immersive technologies, user experience design, and technological innovations in interdisciplinary settings
  • 2025: Academic Committee Member - “Re:VISS AI Film FEST 2025” Award Ceremony - the Hong Kong Society of Artificial Intelligence & Innovation (NEXX Innovation Alliance) in collaboration with Google Cloud and Cyberport
  • 2025: Passed Teacher, The Basic Law and National Security Law Test (BLNST) organized by the Education Bureau (EDB) Hong Kong
  • 2025: Specialist Panel Member (Computer, Art and Design) – HKCAAVQ - Learning Programme Re-accreditation (Re-LPA) of Higher Diploma in Computer Studies (Mobile Applications and Game Development) (QF Level 4 Programme)
  • 2024: Specialist Panel Member (Computer, Art and Design) – HKCAAVQ - Learning Programme Re-accreditation (Re-LPA) of Certificate in Creative Mobile Game Design and Development (QF Level 3 Programme), Certificate for Autodesk AutoCAD and 3ds Max. (QF Level 3 Programme)

Other Institutional Services

  • 2026: Event Planner – “MDIT Graduation Exhibition 2026” for Department of Journalism and Communication
  • 2026: Event Coordinator –Master Talk - “Digital Transformation in the Building and Construction Industry”
  • 2026: Event Planner – “The 1st Hong Kong Shue Yan University Esports Tournament (VALORANT)” with ADS Student Society
  • 2026: Event Director – “AI trend in the Game Design and Development Industry” with Hong Kong Game Developer Association
  • 2026: Faculty Advisor –Student won Gold Prize at the First “National College Innovation and Transformation Competition” - Macau Division
  • 2025: Faculty Advisor –Student won Bronze Prize Award at the “Techno-Humanities Entrepreneurship Competition”
  • 2025: Event Coordinator –Master Talk - "AI Healthcare Applications in Hong Kong"
  • 2025: Event Director –Game Development Laboratory Grant Opening Ceremony
  • 2025: Event Coordinator –Master Talk - “Google AI Research Progress and Tools and the Future AI Directions”
  • 2025: Event Director – “The Future of the Hong Kong Game Industry” with Hong Kong Game Developer Association
  • 2025-Present: Student Affairs Committee Member