劉公煌 教授
Prof. Kung Wong, LAU (Nick)
Head of Department & Professor
Director of Virtual Reality Laboratory
Programme Director of the MSc in Game Development and Management
Programme Director of the BSc (Hons) in Digital Solutions for Entertainment and Game Applications
 
Description
 
Prof. Lau is an active researcher specializing in XR technology and related studies. He obtained his PhD in studying human/user experiences and virtual reality from the IoE, University College London (UCL), and finished his MSc and BA from the University of Hong Kong (HKU) and The Hong Kong Polytechnic University (HKPolyU) respectively. Prof. Lau’s interdisciplinary background encompasses virtual technologies, human-interaction research, design thinking, education and creative industries, making him a recognized expert in these fields. Prof. Lau has been working in various universities and tertiary institutes for over 27 years, where he has simultaneously engaged in the publication of high-end papers internationally. His publications contribute to the consolidation of related theories and explorations in the aforementioned areas. Until 2025, he had hitherto published around 100 research papers in diverse internationally referred journals (including SCI, SSCI and ESCI journals), books, and invited book chapters and conferences (with the best presenter award). Likewise, Prof. Lau has been undertaking 22 research projects studying human-computer interaction, the use of virtual reality, augmented reality, serious games, and other interactive platforms for various purposes.

 

Prof. Lau's contributions extend beyond academia. He is an advisor to UNESCO and has served as a chief examiner at the Hong Kong Examinations and Assessment Authority (HKEAA). He has been a subject specialist in the creative industry for the Hong Kong Council for Academic Accreditation (HKCAA) and a member of the British Education Research Association (BERA) and the Hong Kong Designers' Association (HKDA). Additionally, Prof. Lau has actively participated in government-related committees and NGOs, providing continuous consultancy in both formal and informal capacities.
 
 

Courses Taught

  • Principles of Interaction Design
  • Human-Centered UX/UI Design
  • Understanding VR/AR
  • VR/AR Application Development
  • Introduction to Data Visualization and VR/AR
  • Understanding Metaverse – Trends and Applications
  • Capstone Project
  • Professional Internship
 

Area of Interest

  • UX/UI in XR (Extended Reality which involves AR/VR/MR/SG)
  • Digital Game Solutions
  • Design Thinking & Creative Industries
 

Academic Qualifications

  • PhD, IoE, University College London, University of London (UCL)
  • MSc, The University of Hong Kong (HKU)
  • BA (Hons), The Hong Kong Polytechnic University (HKPolyU)
 

Funded Projects

  • 2024: Principal Investigator (PI)
    • RGC/FDS - “Understanding the Elderly-computer Interaction (ECI) in Social-Virtual Reality Applications: An Exploratory Study of the Semiotic-driven Approach and Post-experiment User Enquiry”
  • 2024: Principal Investigator (PI)
    • Lord Wilson Heritage Trust (LWHT) - “The Hong Kong Story of Play in Public Estate: Revitalization and Inheritance of Hong Kong Faded Public Playgrounds and Game-play Activities in Immersive Virtual Environments

  • 2024: Project Member & Researcher
    • Intangible Cultural Heritage Funding Scheme (ICHFS) - “Metaversing Intangible Cultural Heritage: Documenting, Transmitting and Promoting the Cheung Chau Jiao Festival in Hong Kong

  • 2023: Project Coordinator (PC)
    • Enhancement and Start-up Grant Scheme for Self-financing Post-secondary Education (ESGS) - “Development of Bachelor of Science (Hons) in Digital Solutions for Entertainment and Game Applications (BSc-DSEGA)

  • 2023: Project Implementation Team (PIT)
    • Quality Enhancement Support Scheme (QESS) - “Establishing a Resource Center for Digital Competence Education (RCDCE)

  • 2023: Principal Investigator (PI)
    • Chinese Heritage Research Grant - “Our Fading Folk Games: Revitalization and Inheritance of Chinese Heritage Games in Immersive Virtual Environments”.
  • 2017: Principal Investigator (PI)
    • Departmental General Research Funds - “Bringing our new employees to a real-world Omni-Channel practice: A situated-learning approach in the 360-degree stereoscopic environment”.
  • 2016: Principal Investigator (PI)
    • Departmental General Research Funds - “Exploring the use of home-based stereoscopic 3D television: An exploratory study of the learning process on the virtual platform”.
  • 2015: Principal Investigator (PI)
    • Departmental General Research Funds - “Distributed Organizational Learning: An Exploratory Study of Applying Virtual Reality in Facilitating Employees’ Creativity Training”.
  • 2014: Principal Investigator (PI)
    • Departmental General Research Funds - “Exploring the Impact of Stereoscopic 3D Virtual Environment in Training: A Study of Applying Multisensory Simulation to Enhance Students’ Problem-Solving Skills in Simulated Professional Practices”.
  • 2012: Principal Investigator (PI)
    • Competitive Research Grants - “The Stereo 3D Virtual Experience: An Interactive Platform in Augmented Reality”.
  • 2010: Principal Investigator (PI)
    • Dean’s Reserve Fund - “Establishing a Virtual Simulated Laboratory Environment for Training Students’ Foundation Laboratory Operation Meeting 3-3-4 Curriculum
  • 2009(a): Principal Investigator (PI)
    • Dean’s Reserve Fund - “Establishing A Virtual Simulated Environment: Enhancing Learning and Teaching through 4D Impact and Immersive Virtual Simulation”.
  • 2009(b): Principal Investigator (PI)
    • Competitive Research Grants - “Strategic Visual Merchandising in an Augmented Virtual Reality: Studying the Correlation of Consumers’ Experiences and Hyperrealistic Stimulations in an Immersive Virtual Environment”.
  • 2005(a): Project Member
    • Collaborative Research Project - “An examination of online project-based learning two groups of teacher-educator students in two different countries”.
  • 2005(b): Project Member
    • Departmental Project - “Digital visual database for teaching and learning development”.
  • 2005(c): Project Member
    • Departmental Project - “Project Learning in General Studies: Multimedia Learning Platform”.
  • 2004(a): Project Member
    • Departmental Project - “Learning Process of Project-based Learning: A Web-based Learning Tools”.
  • 2004(b): Project Member
    • Teaching Development Grant Project – “Guide to using the pre-primary performance indicators in Learning and Teaching: Multimedia Learning Tools”.
  • 2004(c): Project Member
    • Teaching Development Grant Project – “Develop a Flexible Learning Package for the Module of Child Development in Hong Kong Environment: Multimedia & Print-based Learning Tools”.
  • 2003: Project Member
    • Departmental Project - “Giving Value to Values Education: Multi-Learning Plat”.
  • 2002: Project Member
    • Departmental Project - “International Conference for Physical Educators (ICPE): Web-based Learning Tools”.
 

Publication

Refereed Journal Papers
  • Lau, K. W. (2024) The Potential Use of Immersive Virtual Environments for Collecting and Archiving Heritage Gameplay Activities in Digital Libraries, Digital Library Perspectives, DOI: 10.1108/DLP-05-2024-0075. **ESCI Journals (Q1 in Library and Information Sciences)**
  • Lam, Y, Y. and Lau, K. W. (2024). The curriculum design in design education: An inquiry of challenges and implications in Hong Kong. Art, Design & Communication in Higher Education, 23(1), 69-83. DOI: https://doi.org/10.1386/adche. **ESCI Journals (Q2 in Arts and Humanities)**
  • Lau, K. W. (2024) The Role of AI in Co-design and Production Process in the Design Industry: A Prompt Investigation in Creative Industry, Modern Intelligent Times, 2(2), DOI: 10.53964/mit. 2024002.
  • Lau, K. W. (2023). Learning Game Innovations in Immersive Game Environments: A Factor Analytic Study of Students’ Learning Inventory in Virtual Reality, Virtual Reality, DOI:10.1007/s10055-023-00811-1 **SCI Journals (Q1 in Human-Computer Interaction/Software/CG & Computer-Aid Design)**
  • Lee, P. Y., & Lau, K. W. (2023). Advergames for Children Health Education and Communication Practices, Health Education, DOI: 10.1108/HE-09-2022-0075 **ESCI Journals**
  • Lau, K. W. (2023). A Co-design Process with Artificial Intelligence: A Brief Discussion on the Use of AI in Creative Industries, ACTA Scientific Computer Science Journal (Editorial Note), 5(10), 1-2.
  • Lau, K. W. (2022). Rethinking the Knowledge Transfer Process through the Use of Metaverse: A Qualitative Study of Organizational Learning Approach for Remote Workplace, PRESENCE: Virtual and Augmented Reality, 31, 229-244. DOI: 10.1007/s10055-023-00811-1 **SCI Journals (Q1 in Human-Computer Interaction)**
  • Lau, K. W., & Lee, P. Y. (2021). Virtual Reality for Professional Training Practices: Exploring the factors of applying stereoscopic 3D technologies in knowledge transfer and sharing strategy, Virtual Reality, DOI: 10.1007/s10055-021-00504-7**SCI Journals** (PDF Download Link: https://rdcu.be/cfqjB
  • Lee, P. Y., & Lau, K. W. (2021). Investigating designers’ Professional Identity: A Proposed Framework for Management, Change Management: An International Journal, 21(1), 51-71 **SJR/Scopus Journals**
  • Lee, P. Y., & Lau, K. W. (2020). Distrust in Organization Relationships in Social Media Era: The Change Management, Change Management: An International Journal, 20(1), 1-16. doi:10.18848/2327-798X/CGP/v20i01/1-16 **SJR/Scopus Journals**
  • Lau, K. W., Lee, P. Y. & Chung, Y. Y. (2019). A Collective Organization Learning Model for Organizational Development, Leadership & Organization Development Journal, DOI: 10.1108/LDJ-06-2018-0228 ** SSCI Journals**
  • Lau, K. W., & Lee, P. Y. (2019). Shopping in Virtual Reality: A Study on Consumers’ Shopping Experience in a Stereoscopic Virtual Reality, Virtual Reality, S. I. (Virtual Reality, Augmented Reality and Commerce). DOI: 10.1007/s10055-018-0362-3 **SCI Journals**
  • Lee, P. Y., & Lau, K. W. (2018). From an ‘Idea Generator’ to a ‘Solution Facilitator’: A Study of the Changing Roles of Advertising Professionals in the Social Media Marketing Era, Career Development International, DOI 10.1108/CDI-03-2018-0080 ** SSCI Journals**
  • Lau, K. W., & Lee, P. Y. (2018). Designing Interactive Fashion Shows: Innovating through Multisensory Simulations, Journal of Design, Business & Society, 4(1), 83-97, DOI: 10.1386/dbs.4.1.83_1. **SJR/Scopus Journals**
  • Lau, K. W., Lee, P. Y., & He, M. Y. (2018). Using 360 degree immersive videos: A way to improve organizational learning practices, Development and Learning in Organizations: An International Journal, https://doi.org/10.1108/DLO-02-2018-0029 **SJR/Scopus Journals**
  • Lau, K. W., & Lee, P. Y. (2018). How technology affects our ways of shopping? A historical analysis on the use of technologies in retailing, International Journal of Research, Innovation and Commercialisation,1(2), 158-170.
  • Lee, P. Y., & Lau, K. W. (2018) A new triadic creative role for advertising industry: A study of creatives' role identity in the rise of social media advertising, Creative Industries Journal, 11(1), DOI: 10.1080/17510694.2018.1434362. **SJR/Scopus Journals**
  • Lau, K. W., & Lee, P. Y. (2018) Exploring the use of a stereoscopic 360 degree learning environment for business education, International Journal of Information and Education Technology
  • Lau, K. W., Kan, C. W. & Lee, P. Y. (2017). Doing textiles experiments in game-based virtual reality: A design of the stereoscopic chemical laboratory (SCL) for textiles education, International Journal of Information and Learning Technology, 34(3), 242-258. **ESCI Journals**
  • Lau, K. W. (2016). A Learning Organization through the Use of Series Games: A Study of Employees’ Training Strategies for Digital Native, International Journal of Knowledge Management Studies, 7(3/4), 216-237. **SJR/Scopus Journals**
  • Lau, K. W., & Lee, P. Y. (2016). Designing Employees’ Training by Immersive Serious Games? A Study of Digital Natives’ Satisfaction, Perception and Expectation in Corporate Training Practices, Development and Learning in Organizations, 30(4), 1-3. DOI 10.1108/DLO-10-2015-0083. **SJR/Scopus Journals**
  • Lau, K. W. (2016). Understanding Creativity Competency for Organizational Learning: A Study of Employees’ Assumptions on Creativity in Creative Industry, Journal of Management Development, 35(10), 1198-1218. DOI 10.1108/JMD-12-2015-0174.**ESCI Journals**
  • Chandrawati, V. & Lau, K. W. (2016). Understanding the consumers’ attitude towards tablet self-service for fashion retailing, International Journal of Sales, Retailing and Marketing, 5(1), 45-60. **Research Gate Journals**
  • Lau, K. W. & Lee, P. Y., (2015). The use of virtual reality for creating unusual environmental stimulation to motivate students to explore creative ideas, Interactive Learning Environments. 23(1), 3-18. DOI:10.1080/10494820.2012.745426 ** SSCI Journals**
  • Lau, K. W. (2015). Organizational Learning Goes Virtual? A Study of Employees’ Learning Achievement in Stereoscopic 3D Virtual Reality, Learning Organization, 22(5), 289-303. ** SSCI Journals**
  • Lau, K. W. (2015). Establishing a Creative Learning Community in Immersive Virtual Environment for Ubiquitous Learning, Metaverse Creativity, 5(1), 85-102. http://dx.doi.org/10.1386/mvcr.5.1.85_1
  • Lau, K. W. (2014). A Creative Organizational Learning: A discourse on the development and possibility in applying computer-aided creativity training for creative industries. International Journal of Research in Business Studies and Management, 1(1), 31-40.
  • Lau, K. W., Lee, P. Y., & Lau, H. F. (2014). Shopping Experience 2.0: An exploration of how consumers are shopping in an immersive virtual reality, Advances in Economics and Business, 2(2), 92-99.
  • Wong, Y. W., Lau, K. W. & Lau, H. F. (2014). Measuring customer service quality of luxury fashion brands in Hong Kong, International Research Journal of Marketing, 2(2), 28-35.
  • Lam, S. T., Lau, K. W. & Lau, H. F. (2014). The Role of Mixed-emotion in Shaping Consumers’ Behavior: A Study of Online and Brick-and-mortar Fashion Retailing in Hong Kong, Applied Economics and Business Review, 1(2), 31-39.
  • P. Y. Lee & Lau, K. W. (2014) Studying the Strategic Plan of Advertising Leaders in Response to the Impact of Social Media: A Pilot Case Study in the Leadership of Advertising Agency, Open Journal of Industrial and Business Management, 2, 33-38. doi: 10.12966/ojibm.05.04.2014.
  • Lau, K. W. (2014). The Gender Differences in Metaverse: A Study of University Art & Design Students, Open Journal of Art and Communication, 1(1), 14-19. doi: 10.12966/ojarc.05.03.2014
  • Lau, K. W. (2014). Being a Teacher-Researcher in Classroom Practices, Open Journal of Education, DOI: 10.12966/oje
  • Lau, H. F., Kan, C. W., & Lau, K. W., (2013). How consumers shop in virtual reality? How it works? Advances in Economics and Business, 1(1), 28-38.
  • Lau, H. F., Lau, K. W., & Kan, C. W. (2013). The future of virtual environments: The development of virtual technology, Computer Science & Information Technology, 1(1), 41-50.
  • Kan, C. W., Lam, Y. L., Yuen, C. W. M., Luximon, A., Lau, K. W., & Chen, K. S. (2013). Chemical analysis of plasma-assisted antimicrobial treatment on cotton. Journal of Physics: Conference Series, Vol. 441, 012002.
  • Lau, K. W. (2012). A study of students’ virtual learning experiences in creativity training in design education: An empirical research in a shared virtual reality, Journal of Design Research, 10(3), 170-188.**SJR/Scopus Journals**
  • Lau, K. W. (2011). The difficulties of assessing design students’ creativity:  A critical review on various approaches for design education. Journal of Design Research. 9(3), 203-219.  **SJR/Scopus Journals**
  • Lau, K. W., Lee, P. Y. & Kan, C. W. (2011) From distance shopping to virtual shopping: Using telepresence experience design as a retailing strategy. International Journal of Design Sciences and Technology. 17(2), 77-90. **SJR/Scopus Journals**
  • Lau, K. W. (2011) The Importance of Creative Learning Environment in Art & Design Education, Design Journal – Praxes, Vol 5, p194-219.
  • Lee, P. Y. & Lau, K. W. (2011) Using Augmented Reality in Fashion Visual Merchandizing Design: A Study of Consumers’ Shopping Experience in virtual world, Design Journal – Praxes, Vol 5, p182-193.
  • Lau, L. N., Kan, C. W., Lam, H. L. I., Murrells, C. M., Yuen, C. W. M., & Lau, K. W. (2011). Effect of Sample Conditioning on Instrumental Colour Measurement on Nylon Interlock Fabric. Textile Asia, XLII(7), 34-37.**SJR/Scopus Journals**
  • Lau, L. N., Kan, C. W., Lam, H. L. I., Murrells, C. M., Yuen, C. W. M., & Lau, K. W. (2011). Study of the Correlation Between Solid Colours Measured by Spectrophotometer and DigiEye. International Journal of the Computer, the Internet and Management, 19(SP1), 3.1-3.6.
  • Lau, K. W. (2009). Creativity Training in Higher Design Education. Design Journal, 12(2), 153-170.*Impact: SJR/Scopus: 0.180 (H-7) Q2 Arts and Humanities
  • Lau, K. W., Ng, M. C. F., & Lee, P. Y. (2009). Re-thinking the creativity training in design education: A study of creative thinking tools for facilitating creativity development of design students. Art, Design & Communication in Higher Education, 8(1), 71-84. **ESCI Journals**
  • Yuen, C. W. M., Kan, C. W., Lau, K. W., & Chow, Y. L. (2009). Effect of Different Human Hair Bleaching Conditions on the Hair Coloration with Hair Boosting Shampoo as Colorant. Fibers and Polymers, 10(5), 709-715.
  • Lau, K. W., & Lee, P. Y. (2008). On design thinking: Studying the hybrid process of managing creative thinking and design planning in design education. Design Principles and Practices, 2(1), 99-104.  **SJR/Scopus Journals**
  • Lau, K. W. (2008). Providing creative knowledge worker instead of traditional designer in university: Reviewing the creativity studies in tertiary design education in Hong Kong. International Journal of Knowledge, Culture and Change Management, 8(6), 81-86. **SJR/Scopus Journals**
  • Lau, K. W. (2008). Rethinking the role of creativity training in design education. Design Journal – Praxes, 2, 8-25.
  • Lee, P. Y., & Lau, K. W.  (2008). The Changing Roles of Communication Designer in Ubiquitous Media. Design Principles and Practices, 2(1), 1-14. **SJR/Scopus Journals**
  • Lau, K. W. (2010). Teaching and Learning Design-related Subjects through ICT Support: A Study of the Computer-aided Pedagogy in Design Education. Design Journal-Praxes. 46-59.
  • Lau, K. W. (2006). Designing a Ubiquitous Learning Workspace for Conducting Creative Thinking Exercises in Tertiary Design Education. Paper presented at the WMUTE2006 - The 4th IEEE Intl Workshop on Wireless, Mobile & Ubiquitous, 16-17 November 2006, Athens, Greece. **Leading Conference in Computing – Listed in Scopus Journals**
 
Books & Book Chapters
  • Lau, K. W. (in press) The Diversity of User’s XR Experience: A Complete Research Handbook for Designers, London: Palgrave Macmillan
  • Lau, K. W. (2017). On Creativity Training for Design Education, In E. G. Carayannis, (Eds.) The Encyclopedia of Creativity, Invention, Innovation and Entrepreneurship, New York: Springer. doi:10.1007/978-1-4614-6616-1_359-2*Impact: Invited Reference Work Entry (2nd Edition) **Invited Book Chapter for an Encyclopedia**
  • Lau, K. W., & Lee, P. Y (2015). The role of stereoscopic 3D virtual reality in fashion advertising and consumer learning, In P. Verlegh, H. Voorveld, & M. Eisend (Eds), European Advertising Association (EAA) Advances in Advertising Research Series (Vol. VI) (pp. 75-84), Springer Gabler. ** Leading Annual Research Books**
  • Lau, K. W. (2013). On Creativity Training for Design Education, In E. G. Carayannis, (Eds.) The Encyclopedia of Creativity, Invention, Innovation and Entrepreneurship (p. 481-487), New York: Springer. **Invited Book Chapter for an Encyclopedia**
  • Lau, K. W. (2011) The Creative Triangle for Design Education: A Structural Review of Creativity Training in Design Education, Hong Kong: The Hong Kong Polytechnic University.
  • Lau, K. W. (Ed) (2011) Mirror of the Future: Applying Virtual Technology to Fashion Business and Education, Hong Kong: The Hong Kong Polytechnic University.
  • Lau, K. W., & Ho, W. Y. (2011) A brief introduction to virtual technologies for the fashion business, In Lau, K. W. (eds) Mirror of the future: Applying virtual technologies to fashion business and education, Hong Kong: The Hong Kong Polytechnic University, p10-18.
  • Lau, K. W., & Ho, W. Y. (2011) The virtual experience design and its implications for the fashion business, In Lau, K. W. (eds) Mirror of the future: Applying virtual technologies to fashion business and education, Hong Kong: The Hong Kong Polytechnic University, p19-25.
  • Lau, H. F., Leung, Delores P. Y., & Lau, K. W. (2011) The use of virtual reality in tertiary fashion education, In Lau, K. W. (eds) Mirror of the future: Applying virtual technologies to fashion business and education, Hong Kong: The Hong Kong Polytechnic University, p71-79.
  • Lau, K. W., & Kwok, Y. H. (2011) Applying the shopping mall to E-commerce, In Lau, K. W. (eds) Mirror of the future: Applying virtual technologies to fashion business and education, Hong Kong: The Hong Kong Polytechnic University, p34-41.
 
Refereed Conference Papers
  • Lau, K. W. (2025) Keynote Speaker & Advisory Chair, 9th International Conference on Artificial Intelligence and Virtual Reality (AIVR2025) Osaka, Japan
  • Lau, K. W. & Wong, Y. S. (2024) Exploring the Potential of Social Virtual Reality (Social VR) for Elderly Well-being: A Study on User Acceptance, AI Technologies and Virtual Reality, Proceedings of the 8th International Conference on Artificial Intelligence and Virtual Reality, 19-21 July 2024, Fukuoka, Japan.
  • Lau, K. W. (2023) Human-Artificial Intelligence (AI) Collaboration: The Role of AI in Co-design and Production Process in Design Industry, Conference Paper of the AICONF’23 International Conference on Applied Artificial Intelligence, 05-06 October 2023, University of Oxford, UK
  • Lau, K. W., & Lee, P. Y.  (2018). Exploring the use of a stereoscopic 360 degree learning environment for business education, The 3rd International Conference on Information and education Innovations, 30 June – 2 July 2018, London, UK. **Best Presentation Award Obtained**
  • Lau, K. W. (2018) The Possibility of Implementing Organizational Creativity Learning in Distributed Environment, 18th International Conference on Knowledge, Culture, and Change Organizations, 15-16 March, University of Konstanz, Konstanz, Germany.
  • Lee, P. Y. & Lau, K. W. (2018). A digital games design for children health promotion and education in Hong Kong, The 3rd International Conference on Information and education Innovations, 30 June – 2 July 2018, London, UK.
  • Lau, K. W., & Lee, P. Y. (2017). “Educating” Consumers in the Digital Age? A Meta-Analysis on Studying Consumer Learning Process in an Interactive Game-based Platform, 2017 ICORIA Conference, European Advertising Association, June 29-July 1, Ghent, Belgium. **Leading Annual Conference **
  • Lee, P. Y. & Lau, K. W. (2017). Chinese Consumer Meanings of Product Placement in Videos on Online TV Platform, 2017 ICORIA Conference, European Advertising Association, June 29-July 1, Ghent, Belgium. **Leading Annual Conference **
  • Lau, K. W., & Lee, P. Y. (2016). Facilitating Consumer Engagement for Effective Brand Communication: A Study of Using Virtual Reality to Fulfill Consumers’ Personal Needs, 2016 ICORIA Conference, European Advertising Association, June 30-July 2, Ljubljana, Slovenia. **Leading Annual Conference**
  • Lee, P. Y. & Lau, K. W. (2016). It’s Engaging! Uses and Gratifications of Chinese Youths on Advergames, 2016 ICORIA Conference, European Advertising Association, June 30-July 2, Ljubljana, Slovenia. **Leading Annual Conference**
  • Lau, K. W., & Lee, P. Y. (2016). A Creative Organizational Learning Culture: A study of applying serious game to employees’ creativity training in design organizations, Tenth International Conference on Design Principles and Practices, Department of Arts and Design at Pontifical Catholic University in Rio de Janeiro, Brazil.
  • Lee, P. Y. & Lau, K. W. (2015). The organizational creativity learning for advertising agency: A study of advertising practitioner’ learning experience in distributed virtual reality, 2015 AAA Global Conference, American Academy of Advertising, July 9-12, 2015 in Auckland, New Zealand. **Leading Annual Conference**
  • Lau, K. W., & Lee, P. Y. (2014). The Use of Stereoscopic 3D Virtual Reality in Fashion Advertising and Retailing, Paper accepted for the 13th International Conferences on Research in Advertising (ICORIA 2014), European Advertising Academy, June 26-28, 2014 in Amsterdam.**Leading Annual Conference**
  • Lee, P. Y. & Lau, K. W. (2014). Advergames for Public Service Promotion: Using Digital Games to Deliver Anti-drug Abuse Messages to Children, Paper accepted for the 13th International Conferences on Research in Advertising (ICORIA 2014), European Advertising Academy, June 26-28, 2014 in Amsterdam.**Leading Annual Conference**
  • Lau, K. W. (2013). How creativity training enhances students’ thinking styles in university? Paper accepted for the Oxford Education Research Symposium, 17-20 March 2013, Oxford, United Kingdom.
  • Lau, K. W., & Lee, P. Y. (2013). Go Virtual? Enhancing consumers’ experiences in shared virtual reality for marketing communication. Paper presented at the American Academy of Advertising (AAA) International Conference, 31 May -2 June 2013, Shidler College of Business, University of Hawaii at Manoa, Hawaii, USA. **Leading Annual Conference**
  • Lee, P. Y., & Lau, K. W. (2013). Digital media shape digital advertising creatives? A discussion on social media and creatives. Paper presented at the American Academy of Advertising (AAA) International Conference, 31 May -2 June 2013, Shidler College of Business, University of Hawaii at Manoa, Hawaii, USA. **Leading Annual Conference**
  • Lee, P. Y., & Lau, K. W. (2012). How do advertising agencies response to the rise of social media. Paper Accepted for the 12th International Conference on Knowledge, Culture and Change in Organization, 6-8 July 2012, Chicago, USA.
  • Lau, H. F., Lau, K. W., & Kan, C. W. (2012). Exploring Consumers’ Virtual Shopping Experience in Virtual Reality. Paper presented at the 2012 International Congress on Engineering and Information (ICEAI 2012), 17-20 August 2012, Shanghai, China.
  • Lau, K. W., Kan, C. W., & Lau, H. F. (2011) Establishing a virtual laboratory for textile chemistry education, Paper presented at the International Congress of Innovative Textiles, ICONTEX2011, 20-22 October 2011, Istanbul, Turkey. 
  • Lau, L. N., Kan, C. W., Lam, H. L. I., Murrells, C. M., Yuen, C. W. M., & Lau, K. W. (2011, May 31 - June 1). Study of the Correlation Between Solid Colours Measured by Spectrophotometer and DigiEye. Paper presented at the First International Congress of Interdisciplinary Research and Development, Sapphire Rooms, IMPACT exhibition Centre, Muang Thong Thani, Bangkok Metro, Thailand
  • Lau, L. N., Kan, C. W., Lam, H. L. I., Murrells, C. M., Yuen, C. W. M., & Lau, K. W. (2011). Study of the Influence of Sample Conditioning on Instrumental Colour Measurement on Nylon Interlock Fabric. Paper presented at the Fiber Society 2011 Spring Conference, 23-25 May 2011, Hong Kong.
  • Lau, K. W., Lee, P. Y., & Leung, P. Y. (2010). Conflict and implication of establishing immersive virtual environment for visual merchandising: A study of consumers’ virtual shopping experiences in virtual collaborative networks. Paper presented at the VIRT3C@Hull 2010 Developing the Virtual Society: Conflict in Adoption of Collaborative Networks. 19-20 March 2010, University of Hull, Hull, United Kingdom.
  • Lau, K. W., & Lee, P. Y. (2009). Teaching and Learning Visual Design in an Augmented Virtual Reality: Using Simulated Virtual Environment in Higher Design Education. Paper presented at the EDULEARN09- The International Conference on Education and New Learning Technologies, 6-8 July 2009, Barcelona, Spain.
  • Lau, K. W., & Lee, P. Y. (2009). Hyperealistic simulations as a heuristic tool for fashion designers: Exploring the possibilities of establishing virtual fashion studio for fashion professionals. Paper presented at the 3rd International Conference on Design Principles and Practices, 15-17 February 2009, Berlin, Germany.
  • Lee, P. Y., & Lau, K. W. (2009). Designing Virtual Experience in the Landscape of Immersive Simulated Environment: An Understanding of Users’ Perspectives. Paper presented at the IVSA International Visual Sociology Association conference, Cumbria, United Kingdom.
  • Lau, K. W. (2008). Designer is a creative knowledge worker in globalized world: Reviewing the creativity studies in tertiary design education in Hong Kong. Paper presented at the Conference on Knowledge, Culture and Change in Organizations, 5-8 August 2008, Cambridge University, United Kingdom.
  • Lau, K. W., & Lee, P. Y. (2008). Teaching Design Thinking: A hybrid process of managing creative thinking and design planning. Paper presented at the 2nd International Conference on Design Principles and Practices, 9-11 January 2008, University of Miami, Florida, USA.
  • Lee, P. Y., & Lau, K. W.  (2008). Communication Design of the Ubiquitous Media. Paper presented at the 2nd International Conference on Design Principles and Practices, 9-11 January 2008, University of Miami, Florida, USA.
  • Lau, K. W. (2007). Establishing Creative-friendly Space for Design Thinking in Shared Virtual Reality in Tertiary Design Education. Paper presented at the IASDR 2007 – International Association of Societies of Design Research, 12-15 November 2007, Hong Kong.
  • Lau, K. W. (2007). Designing a Pilot eLearning Space for Releasing Learners’ Creative Potential. Paper presented at the ED-MEDIA 2007 - World Conference on Educational Multimedia, Hypermedia & Telecommunications, 25-29 June 2007, Vancouver, BC Canada
  • Lam, Y. Y., & Lau, K. W. (2007). Globalization urges evaluation on tertiary design education: Discourse on the strategic planning and curriculum reviews in the higher design education in Hong Kong. Paper presented at the DesignEd Asia 2007- Sustaining Culture Through Design Education, 10-11 December 2007, Hong Kong.
  • Lau, K. W. (2006). Designing a Ubiquitous Learning Workspace for Conducting Creative Thinking Exercises in Tertiary Design Education. Paper presented at the WMUTE2006 - The 4th IEEE Intl Workshop on Wireless, Mobile & Ubiquitous, 16-17 November 2006, Athens, Greece. **Leading Conference in Computing – Scopus Journals**
  • Lau, K. W. (2006). Can computers assist design students in developing their creative minds? An investigation into computer-aided pedagogy in design education. Paper presented at the ED-MEDIA 2006 - World Conference on Educational Multimedia, Hypermedia & Telecommunications, June 2006, Orlando, USA.
  • Lam, Y. Y., & Lau, K. W. (2006). Transforming Tertiary Design Education in a World. Paper presented at the 4th Asia-Pacific Conference on Continuing Education and Lifelong Learning, 6-8 December 2006, Hong Kong.
  • Lau, K. W. (2003). Can computers assist creative thinking? An investigation into eLearning in art & design. Paper presented at the CITE Research Symposium CITERS 2003, 5 July 2003, Hong Kong.
 

Professional Experiences

  • 2024-Present Head of Department and Professor, Department of Applied Data Science, Hong Kong Shue Yan University
  • 2024-Present Programme Directors of the MSc in Game Development and Management and the BSc (Hons) in Digital Solutions for Entertainment and Game Applications, HKSYU
  • 2022-Present Director of the Virtual Reality Laboratory, HKSYU
  • 2022-2024 Associate Professor and Director of Virtual Reality Laboratory, Department of Journalism and Communication, Hong Kong Shue Yan University
  • 2008-2020 Deputy Discipline Leader & Assistant Professor, Business Discipline, ITC, Faculty of Applied Science & Textiles, The Hong Kong Polytechnic University
  • 2005-2008 Assistant Professor, Communication Discipline, School of Design, The Hong Kong Polytechnic University
  • 2002-2005 AGDO/Team Leader of Educational Technology, Centre for Integrating Technology, The Hong Kong Education University
  • 2001-2003 Lecturer (PT), Division of BST, The City University of Hong Kong and HKU SPACE, The University of Hong Kong
  • 1997-2001 Prefect of Studies, Caritas Bianchi College of Careers
  • 1995-1997 Senior Art Director, Compu. Ad Centre Limited (4As)
 

Scholarly and Community Services

  • 2025 Keynote Speaker & Advisory Chair, 9th International Conference on Artificial Intelligence and Virtual Reality (AIVR2025) Osaka, Japan
  • 2024 香港賽區評審, 第二屆粵港澳大灣區博士博士後創新創業大賽
  • 2024 External Module Examiner of External Module Examiner for DCD3702 3D Avatar Design and Modelling, DISC-DE/HKDI
  • 2012 Advisor of the UNESCO Arts in Education Observatory for the Research in Local Cultures and Creativity in Education (RLCCE)
  • 2012 Chief Examiner (Visual Arts) of Hong Kong Examinations and Assessment Authority  (2006-2012)
  • 2010 Subject Specialist (Creative Industry) of the Hong Kong Council for Academic Accreditation (HKCAA) (2006-2010)
  • 2006 Member of the British Educational Research Association (BERA)
  • 2006 Full Member of the Hong Kong Designers Association (HKDA)
  • 2021 Editorial Board Member of the International Journal of Science, Technology and Society
  • 2021 Review Board Member of Acta Scientific Computer Sciences Journal
  • 2018 Editorial Board Member of the International Journal of Science, Technology and Society
  • 2007 Committee Member of the Hong Kong Teacher Center (HKTC)
  • 2010 Member of the 334 Panel of Assessment Indicator (DSE Syllabus), HKEAA
  • 2016 Associate Editor of the Journal of Light Industrial Science and Technology
  • 2014 Associate Editor of The Organizational Culture: An International Journal
  • 2014 Associate Editor of the Current Trends in Technology & Textile Engineering
  • 2016 Associate Editor of the Journal of Textile Engineering & Technology
  • 2024 Member of the Technical Committee of AIVR 2024 – The 8th International Conference on Artificial Intelligence and Virtual Reality, Fukuoka, Japan
  • 2023 Panelist Speaker & Symposium Facilitator of the HKSYU Teaching & Learning Symposium