Programme Information
The MSc-GDM programme follows a Dual-Cluster Approach, with 70% of the content focused on Digital Game Development (DGD) and 30% on Strategic Management and Analysis (SMA). It requires a total of 30 credits and can be completed in either one year of full-time study or two years of part-time study. Students must fulfil the graduation requirements by completing six core courses (21 credits) and three elective courses (9 credits) from five available options.
Programme |
Master of Science in Game Development and Management (MSc-GDM)
遊戲開發與管理理學碩士 |
Study Level | Master's degree |
Mode of Study | Full-time and Part-time |
Duration of Programme | Full-time: 1 year (2 semesters) Part-time: 2 years (4 semesters) |
Number of Academic Credits Required for Graduation | 30 credits |
Estimated No. of New Students per year | Full-time 30 / Part-time 20 |
Annual Tuition Fee# |
HK$165,000 (@$5,500 x 30 credits) |
Graduate Profile (for degree programmes) | Graduates of the Programme are equipped to pursue careers as game designers, game producers, AIR managers, digital game data scientists, eSports managers, digital entertainment producers, game and AIR programmers, UX/UI designers, and indie game and AIR developers. |
Programme Structures
Programme Structure for Full-time Mode (1 Year) (for reference only)
The study plan for full-time MSc-GDM students is designed to fulfil the graduation requirement of 30 credits within a year. Students are expected to complete three core courses (9 credits) and two elective courses from DGD and SMA clusters respectively (6 credits) during the fall semester. In the spring semester, students should complete three core courses (12 credits) and one elective course from the DGD cluster (3 credits).
Year/Semester |
No. of Credits |
Year/Semester
|
No. of Credits |
Year 1 Semester (Fall)
|
Year 1 Semester (Spring)
|
||
Core Courses |
Core Courses |
||
GDM 521 Trend Analysis on Gaming and Entertainment |
3 |
GDM 522 Leadership and Entrepreneurship for Creative Industry |
3 |
GDM 511 Game Design and Programming |
3 |
GDM 512 Advanced Digital Processes: From Innovative Computation to Production |
3 |
GDM 516 Advanced Research Methods on Usability and Playability |
3 |
GDM 517 Research Project in Innovative Gaming and Entertainment |
6 |
Elective Courses* |
Elective Courses* |
||
Elective course 1 from DGD Cluster |
3 |
Elective course 3 from DGD Cluster |
3 |
Elective course 2 from SMA Cluster |
3 |
||
Sub-Total |
15 |
Sub-Total |
15 |
*GDM510 Interactive Design for *GDM513 Artificial Intelligence for Gaming and Robotics (3) *GDM515 Selected Topics* (3) *GDM523 Managing eSports (3) *GDM524 Strategies for Game Development (3) |
Core Courses |
21 |
|
Elective Courses |
9 |
||
Total |
30 |
Programme Structure for Part-time Mode (2 Year) (for reference only)
The study plan for part-time MSc-GDM students is designed to meet the graduation requirement of 30 credits over two years. During the fall semester of the first year, students are required to complete two core courses (6 credits). In the spring semester, students should complete two core courses (6 credits) and one elective course from the DGD cluster (3 credits). In the fall semester of the second year, they are required to take one core course (3 credits) and two elective courses from DGD and SMA clusters respectively (6 credits). Finally, during the spring semester of the second year, students will complete one core course (6 credits) for graduation.
Year/Semester |
No. of Credits |
Year/Semester
|
No. of Credits |
Year 1 Semester (Fall)
|
Year 1 Semester (Spring)
|
||
Core Courses |
|
Core Courses |
|
GDM 521 Trend Analysis on Gaming and Entertainment |
3 |
GDM 512 Advanced Digital Processes: From Innovative Computation to Production |
3 |
GDM 511 Game Design and Programming |
3 |
GDM 522 Leadership and Entrepreneurship for Creative Industry |
3 |
Elective course 1 from DGD Cluster |
3 |
||
Sub-Total |
6 |
Sub-Total |
9 |
Year 2 Semester (Fall)
|
Year 2 Semester (Spring)
|
||
Core Courses |
Core Course |
||
GDM 516 Advanced Research Methods on Usability and Playability |
3 |
GDM 517 Research Project in Innovative Gaming and Entertainment |
6 |
Elective Courses* |
|
||
Elective course 2 from DGD Cluster |
3 |
||
Elective course 3 from SMA Cluster |
3 |
||
Sub-Total |
9 |
Sub-Total |
6 |
*GDM510 Interactive Design for *GDM513 Artificial Intelligence for Gaming and Robotics (3) *GDM515 Selected Topics* (3) *GDM523 Managing eSports (3) *GDM524 Strategies for Game Development (3) |
Core Courses |
21 |
|
Elective Courses |
9 |
||
Total |
30 |