News
BSc-DSEGA Included in SSSDP for the 2027/28 Cohort
On 21 September 2026, the Education Bureau (EDB) officially announced that the Bachelor of Science (Honours) in Digital Solutions for Entertainment and Game Applications (BSc-DSEGA) has been included in the Study Subsidy Scheme for Designated Professions/Sectors (SSSDP) for the 2027/28 cohort, following the earlier inclusion of the Bachelor of Science (Honours) in Applied Data Science (BSc-ADS). This development marks a significant milestone for the Department of Data Science and Digital Innovation (DSDI), which now offers two EDB-subsidised undergraduate programmes under the SSSDP scheme. Both programmes are recognised through the JUPAS, further enhancing their accessibility and attractiveness to prospective students.
ICH Representatives Visit the VR Lab for Prof. Selina Chan's VR Agora Project
On 15 September 2026, Intangible Cultural Heritage Office (ICH) representatives visited the Virtual Reality Laboratory (VRL) to review the project titled "Metaversing Intangible Cultural Heritage: Documenting, Transmitting and Promoting the Cheung Chau Jiao Festival", led by Prof. Selina Chan in collaboration with the VR Lab. The project is an excellent demonstration of digital humanities, recreating the festive scenes of the 2025 Cheung Chau Jiao Festival through 3D modelling technology and allowing the public to explore key locations, including the Pak Tai Temple Playground, the temporary opera shed, and the Pak Tai Temple itself within a virtual environment.
The Booster K1 Showcase
On 15 September 2026, the Social Robotics & Digital Living Laboratory at Hong Kong Shue Yan University hosted a demonstration of the Booster K1 intelligent robot. Mr. Leo Yang of Booster Robotics showcased its applications in entertainment, K–12 education, companionship and care for vulnerable groups, and sports. Designed for middle school and undergraduate learners, the humanoid robot features high-performance computing, rapid response, and a user-friendly design. The event explored how AI robots can enhance intelligent classroom instruction, hands-on projects, and interdisciplinary research in healthcare, social robotics, human-robot interaction, and digital living, providing equipment support, practical embodied-AI experience, and fostering academia–industry collaboration in AI-enabled social robotics.