The 1st Hong Kong Shue Yan University Esports Tournament (VALORANT) Concludes Successfully!
To enrich students' campus life and promote interaction among different departments, the "1st Hong Kong Shue Yan University Esports Tournament — VALORANT", co-organized by the Department of Applied Data Science (ADS Department) and the Applied Data Science Society (ADS Society), successfully concluded on March 27th!
Level Up Your Career: Master of Science in Game Development and Management - In Collaboration with the Hong Kong Game Development Association (HKGDA)
On 7 March 2026, the Department of Applied Data Science (ADS) hosted a seminar in collaboration with the Hong Kong Game Development Association (HKGD) at the VR Laboratory (RHB 507) and E-sport Lab (RHB 504). The speaker, Mr. Michael Sze, Head of Secretariat of HKGD and Director of CSoft Game Company, shared insights on Hong Kong’s game development landscape, indie game trends, and challenges faced by local creators. He and several developers also presented successful case studies from both local and overseas markets.
Integrated Motion Capture Training Workshop (Exclusive for GDM Students)
The Game Development Laboratory of the Department of Applied Data Science successfully held the Integrated Motion Capture Training Workshop on 4 March at RHB 507. GDM students took part in a hands‑on session using the Xsens MVN Link system, learning how to set up, calibrate, and capture full‑body motion data.
Participants also practiced importing motion data into Unreal Engine, Unity, and Maya, gaining valuable real‑world experience with industry-standard tools. The workshop showcased the lab’s capabilities in animation, VR/AR, human–computer interaction, and AI-driven character animation, supporting both teaching and research across multiple disciplines.
The event was well received and provided students with practical skills directly applicable to today’s game development and digital media workflows.
One-Day Integrated Motion Capture Training Workshop
The Game Development Laboratory from the Department of Applied Data Science is proud to announce the successful completion of the "One-Day Integrated Motion Capture Training Workshop".
The event was a resounding success, with many staff members actively participating and engaging in the hands-on training sessions. This workshop provided participants with foundational knowledge and practical skills to set up, calibrate, and perform live-streaming or recorded motion capture sessions. Attendees explored the integration of full-body (Xsens MVN Link), hand (Manus Gloves), and facial (Faceware) data into target 3D applications such as Unreal Engine, Unity, and Maya.
Game Development Laboratory Workshop: Build & Publish Your Flappy Bird Game in Unity
The Department of Applied Data Science is excited to share the success of our recent workshop, “Build & Publish Your Flappy Bird Game in Unity.” On 17 November 2025, Game Development Laboratory and VR Lab co-hosted an intensive workshop on building a Unity 2D game. This workshop guides all participants in building an infinite side-scroller where a bird navigates between green pipes, incorporating physics-based movement, collision detection, scoring systems, a polished UI, and game state management. Within four hours, all participants have successfully recreated the classic Flappy Bird game in Unity and published it on Itch.io. This workshop offers a great opportunity for our students to develop their hands-on technical skills and encourages them to start building their creative portfolios using a simple game mechanism.
Grand Opening of Game Development Laboratory
On October 28, we hosted the grand opening of the Game Development Laboratory. The opening ceremony featured a special Esports competition showcase, where student players teamed up with senior university management to participate in an exciting match. The event celebrated collaboration, innovation, and the future of game development in education and industry.