The Game Development Laboratory of the Department of Applied Data Science successfully held the Integrated Motion Capture Training Workshop on 4 March at RHB 507. GDM students took part in a hands‑on session using the Xsens MVN Link system, learning how to set up, calibrate, and capture full‑body motion data.
Participants also practiced importing motion data into Unreal Engine, Unity, and Maya, gaining valuable real‑world experience with industry-standard tools. The workshop showcased the lab’s capabilities in animation, VR/AR, human–computer interaction, and AI-driven character animation, supporting both teaching and research across multiple disciplines.
The event was well received and provided students with practical skills directly applicable to today’s game development and digital media workflows.