On Wednesday 11 November 2026, the Department of Data Science and Digital Innovation welcomed two guests from the Hong Kong Student Esports Federation (SEFHK, 香港學界電競運動總會) to Hong Kong Shue Yan University. Ms Winnie Tam, Co-Founder and Vice-Chairperson of SEFHK, and Mr Ice Wong, SEFHK’s Caster Team Leader, delivered a Master Talk titled “Esports Industry Sharing” to students of DSA212 eSports and Virtuality. The course is taught by Dr. FU Qiang, Frank, Associate Professor of Practice. The talk was the highlight of the course’s week on athletes and managers in eSports, and gave students the chance to hear from people who have built careers in Hong Kong’s eSports scene.

Ms Tam introduced SEFHK as a student organisation that promotes eSports in Hong Kong, with the mission “to bring esports into every school in Hong Kong”. She explained that SEFHK works in four areas: raising awareness among parents, schools and the public; developing talent through training, internships and placements; organising tournaments; and building a community where people in eSports can share knowledge and find opportunities. She also shared the federation’s track record, from the Joint-School Esports Competition at Cyberport in 2018 to more recent events such as the SEFHK Laurel Cup, the Wong Tai Sin Student Esports Tournament and career seminars for secondary-school students and parents.

A key message of the talk was that eSports is a whole industry, not just players on a stage. Using an “industry chain” map, the speakers showed the wide range of roles available. These include coaches, analysts, team managers and sports psychologists; event organisers, referees and casters; live-stream production; game design and testing; hardware; eSports education; and marketing, media and business support. Mr Wong, who has cast League of Legends professional leagues for the Taiwan, Hong Kong and Macau region since 2015, spoke about the work of a caster, the team behind a live broadcast, and how the move from television to online streaming has changed the industry.

Before the talk, students submitted questions through Moodle, many linked to their group projects. In the Q&A session, they asked about how the speakers started their careers, women in eSports, streaming as a career, which jobs suit university graduates, how to answer parents who see eSports as “just gaming”, and the impact of AI on the industry. The sharing gave students first-hand evidence for their group projects and a clearer picture of career opportunities in a fast-growing digital industry.

The Department would like to thank Ms Winnie Tam, Mr Ice Wong and the Hong Kong Student Esports Federation for their generous time and insights.